FoldinGL

FoldinGL will display three-dimensional, animated and rotating protein, which is the result of your current Folding@home calculation.

Starting from version 1.20, this program is distributed under the terms of the GNU General Public License.

Features

If have any suggestions about this program, please either mail me or post in the forum discussion.

Version Date What's new
v1.30b1
(src)
2004-05-10
  • Smooth animation using approximation between two adjancent frames.
    The protein still changes motion direction instantly on frame boundaries, though.
    I've experimented with tri-frame approximation to smooth this out, but didn't get the desired effect. May enable it in a future version if I will figure out how to do it correctly.
  • The "Settings..." dialog now has two parameters for animation. Smoothness determines how many calculated subframes to insert between two "real" client's frames, and Speed determines how fast to switch between them during animation.
  • Always uses a square viewport. That means the protein won't stretch when you resize or maximize window anymore; it will always keep its original proportions instead.
  • Ability to change bond color's brightness: use keys "[" and "]"(square brackets). This isn't stored in the ini-file for now.
  • Fixed a possible problem with the positioning of Help text with Windows' Large Fonts setting enabled.

v1.21
(src)

2004-05-08
  • Better WU type detection, should fix the problems with detection of GROMACS WUs (esp. when the F@h client is running).
  • Does not show version number in the window title anymore.
  • Now exits when ESC key pressed.

v1.20
(src)

2004-05-01
  • Fixed compatibility problems arising with the new TINKER and GROMACS WUs (resulting in unability to run the program with error messages "Invalid numeric input" and "Unable to load data"). Thanks for a report to Diamant.
  • The program is now distributed under the GNU GPL, the website has been moved to udmon.sourceforge.net/?fgl, integration with UD Monitor is planned in future versions.

v1.10

2004-01-03
  • Now supports Gromacs WUs (but shows one frame only).
v1.03 2002-10-07
  • Will not autoswitch to the latest frame if Animation is active.
  • Will not run(instead of showing an infinite number of error boxes) if the current F@h WU is a Gromacs one, or the ARC file is corrupted.
- - Version history...

Usage

First of all, unpack the downloaded file into the Folding@home client's folder, and run FoldinGL.exe. If your Folding@home client has a partially completed TINKER WU, you will see a rotating view of the resulting protein.

You may want to change the current frame(press "+" or "-"), toggle animation("A") or rotation("R"). To have a better view of the protein's structure, use the Numpad arrows(with NumLock On) to rotate it over X, Y and Z axes. If the protein doesn't fit in the window, zoom out by using Numpad 7. Various settings can be adjusted in the Settings window(press "S"). Keyboard help in the bottom of the window can be hidden by "H".

Colors
C: Gray
O, O2: Red
H, H1..H5: White

N, N*, N2: Blue
OH: Light-Blue
P: Yellow

Other: Green

If you find any bugs, please don't hesitate to inform me about them.

Known Issues

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